It is as if each location, it's objects and it's NPCs were created before the story was completed, with no idea how they would intertwine. ![]() While many characters are interesting, relatable and humorous, the plot points and stages feel unfinished, isolated and don't gel together in a believable way. Trüberbrook feels like the ambitious project that got rushed to completion, or given up on. Ultimately though, the biggest disappointment with this game is the story. In terms of gameplay, it's tedious guesswork of what click will move the action forward. And if you manage to get 7+, those extra hours are spent wandering through locations until you click the right thing at the right time. ![]() The "puzzles" feel like they belong more in a free to play escape room game, than £35 worth of "Suspence! Mystery! Thrills!" as advertised, and while it claims 7-10 hours of gameplay, really it is closer to 6. However, underneath the beautiful visuals there is zero substance. As a game I would score it 3, but I added an extra point for the exceptional art style and lighting. ![]() I desparately wanted to enjoy this game, as a fan of stop motion and interesting art styles, as a fan of sci-fi and a fan of story driven games. I desparately "This bucket seems to be hung here for purely decorative reasons" If any piece of dialogue sums up Trüberbrook, it's this one. "This bucket seems to be hung here for purely decorative reasons" If any piece of dialogue sums up Trüberbrook, it's this one.
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