I disable Threaded Video and make sure the Audio Resampler is set to "lowest."īilinear filtering works well, as do a few shaders. I set input polling to "late" instead of "early." I also generally leave the audio buffer alone. It may be a placebo but it seems that helps a great deal. Experience all your favourite Super Nintendo Famicon games from the past with BSNES, the best and most popular SNES emulator available to date. I am curious to see what a tethered controller over OTG does.Īnother area I think helps, (but I have no way of testing) is setting the aspect ratio to "Core Provided" and Integer Scaling that. BSNES is an open source SNES emulator for Windows, Mac, Linux, Android and IOS devices that focuses on performance, accuracy, friendly UI and special features. I am not 100% sure on this, but keeping it to 1 or 2 feels tighter than than 0, (It's default is 1.)Įven still, I have found despite Libretro's robust latency reduction tech (way tighter responsiveness than the stand-alone Snes9x emulator on the Google Play Store) I think Android and Bluetooth are more inherently laggy than Windows and Bluetooth. What I didn't realize at the time, but after scouring Libretro's forums, was this can have a similar effect to frame delays or late input polling. Not sure if it helps, but there's an option in the latency settings that is supposed to help multiple button inputs by delaying the emulator. I was doing 2 runaheads but the animation chopping off threw me off. I activate "auto-frame delay" so it can drop that if the FPS suffers and audio gets choppy. I keep a moderate amount of frame delays. (Getting 1 frame tighter is better than struggling to achieve perfect sync with CPU and GPU which I believe happens with some Android devices.) I usually run Hard GPU Sync to "0" on other devices, but after some experimenting, 1 for Snes9x works for me. I use a Samsung A32 5G with a Bluetooth X Box One controller. Yeah I tried a few things from that video.
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